A few of the Levels I’ve designed
Fantasy Forest
“The Deep forests are home to Monsters, Ruins, Temples, and Treasure. This makes this secluded area of nature a hot spot for adventurers and parties to explore and camp out!”
This Level was designed in UE5, along with the particle system as well as coding blueprints.
Models Provided via Tidal Flask Studios | FANTASTIC - Village Pack |
Underground Science Facility
“Deep in the secluded desert lies an organization who’s operations are kept behind closed doors and true intentions stay unknown. Whether they are friend or foe, just going near the place makes one feel…off…”
Another Level entirely done in UE5 (Blueprints, Lighting, etc.)
Models Provided via Jonathon Frederick | Modular Scifi Season 2 Starter Bundle |
Endless Backrooms
“If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in. God save you if you hear something wandering around nearby, because it sure as hell has heard you”
This is a UE5 level, inspired by The Backrooms. It uses procedural design—changing every time the player hits play